2026-02-24 - 2026-03-24

Overview

16 Active Pull Requests
19 Active Issues
Excluding merges, 2 authors have pushed 2 commits to master and 55 commits to all branches. On master, 25 files have changed and there have been 3624 additions and 0 deletions.

16 Pull requests merged by 1 user

Merged #35 Fix GC-Ruckler in pickJob und tickVillager 2026-03-23 20:28:46 +00:00

Merged #32 Fix Y-based depth sorting for world objects 2026-03-23 20:07:28 +00:00

Merged #30 Add bottom action bar with Build and Nisse buttons 2026-03-23 19:24:46 +00:00

Merged #28 Remove bottom HUD text, move keys to ESC menu 2026-03-23 16:36:00 +00:00

Merged #26 Försterkreislauf: Setzlinge, Försterhaus, Förster-Job 2026-03-23 16:32:30 +00:00

Merged #24 📝 CHANGELOG update for Issue #22 2026-03-23 12:33:19 +00:00

Merged #23 🐛 Skip unreachable job targets in pickJob 2026-03-23 12:29:18 +00:00

Merged #21 🐛 Stockpile opacity + layout overlap + ESC menu padding 2026-03-23 11:28:29 +00:00

Merged #18 🐛 Nisse info panel no longer pauses the game 2026-03-22 09:21:38 +00:00

Merged #17 Unified tile system (Issue #14) 2026-03-21 16:27:12 +00:00

Merged #13 Issue #9: Nisse info panel with work log 2026-03-21 14:22:56 +00:00

Merged #12 Issue #7: ESC Menu 2026-03-21 14:22:19 +00:00

Merged #11 Issue #6: F3 Debug View 2026-03-21 14:07:07 +00:00

Merged #10 Issue #5: Mouse handling — zoom-to-mouse + middle-click pan 2026-03-21 14:06:45 +00:00

Merged #4 🐛 Fix resize, Nisse idle bug + rename Villager → Nisse 2026-03-20 18:58:42 +00:00

Merged #2 Right-click context menu 2026-03-20 12:01:55 +00:00

18 Issues closed from 2 users

Closed #34 GC-Ruckler durch Object.values() in pickJob und tickVillager 2026-03-23 20:28:46 +00:00

Closed #31 Y-based depth sorting for world objects (trees, buildings, rocks) 2026-03-23 20:07:29 +00:00

Closed #33 Nisse silhouette outline when occluded by world objects 2026-03-23 20:06:02 +00:00

Closed #29 Bottom action bar with Build and Nisse category buttons 2026-03-23 19:24:46 +00:00

Closed #27 Remove bottom HUD text (controls hint + tile coords), move keys to ESC menu 2026-03-23 16:36:00 +00:00

Closed #25 Försterkreislauf: Setzlinge beim Fällen + Försterhaus + Förster-Job 2026-03-23 16:32:30 +00:00

Closed #22 🐛 Nisse stuck idle: keeps retrying unreachable trees in dense forest 2026-03-23 12:29:18 +00:00

Closed #16 Overlay opacity: global setting + apply to all panels 2026-03-23 11:29:45 +00:00

Closed #20 🐛 Stockpile panel: missing opacity + layout overlap + ESC menu bottom gap 2026-03-23 11:28:29 +00:00

Closed #15 Nisse info panel should not pause the game 2026-03-22 09:21:38 +00:00

Closed #14 Tiles 2026-03-21 20:50:02 +00:00

Closed #9 Click on Nisse to open info panel with work log 2026-03-21 14:22:57 +00:00

Closed #7 ESC Menu 2026-03-21 14:22:19 +00:00

Closed #6 Debug view. 2026-03-21 14:07:07 +00:00

Closed #5 Mouse handling 2026-03-21 14:06:45 +00:00

Closed #3 Allow resizing 2026-03-20 18:58:42 +00:00

Closed #8 Nisse get stuck after putting things down in the stockpile. 2026-03-20 18:58:42 +00:00

Closed #1 Right-click: Custom context menu instead of browser default 2026-03-20 12:01:55 +00:00

19 Issues created by 1 user

Opened #1 Right-click: Custom context menu instead of browser default 2026-03-20 09:43:00 +00:00

Opened #3 Allow resizing 2026-03-20 12:13:18 +00:00

Opened #5 Mouse handling 2026-03-20 16:22:17 +00:00

Opened #6 Debug view. 2026-03-20 16:31:20 +00:00

Opened #7 ESC Menu 2026-03-20 16:36:11 +00:00

Opened #8 Nisse get stuck after putting things down in the stockpile. 2026-03-20 16:40:54 +00:00

Opened #9 Click on Nisse to open info panel with work log 2026-03-20 18:51:16 +00:00

Opened #14 Tiles 2026-03-21 15:27:17 +00:00

Opened #15 Nisse info panel should not pause the game 2026-03-21 15:39:17 +00:00

Opened #16 Overlay opacity: global setting + apply to all panels 2026-03-21 15:41:52 +00:00

Opened #20 🐛 Stockpile panel: missing opacity + layout overlap + ESC menu bottom gap 2026-03-23 10:45:48 +00:00

Opened #22 🐛 Nisse stuck idle: keeps retrying unreachable trees in dense forest 2026-03-23 11:42:44 +00:00

Opened #25 Försterkreislauf: Setzlinge beim Fällen + Försterhaus + Förster-Job 2026-03-23 12:57:53 +00:00

Opened #27 Remove bottom HUD text (controls hint + tile coords), move keys to ESC menu 2026-03-23 16:27:24 +00:00

Opened #29 Bottom action bar with Build and Nisse category buttons 2026-03-23 16:41:01 +00:00

Opened #31 Y-based depth sorting for world objects (trees, buildings, rocks) 2026-03-23 19:39:37 +00:00

Opened #33 Nisse silhouette outline when occluded by world objects 2026-03-23 19:46:58 +00:00

Opened #34 GC-Ruckler durch Object.values() in pickJob und tickVillager 2026-03-23 20:16:47 +00:00

Opened #36 Refactor: Timer-basierte Ticks durch Event-Queue ersetzen (Crops, Seedlings, TileRecovery) 2026-03-23 20:27:49 +00:00