• Joined on 2025-11-18
tekki pushed to master at tekki/nissefolk 2026-03-23 20:28:47 +00:00
26c3807481 Merge pull request 'Fix GC-Ruckler in pickJob und tickVillager' (#35) from fix/gc-alloc-picjob into master
d02ed33435 fix GC ruckler — Object.values() einmal pro pickJob-Aufruf
c7cf971e54 📝 update CHANGELOG for depth sorting (PR #32)
Compare 3 commits »
tekki closed issue tekki/nissefolk#34 2026-03-23 20:28:46 +00:00
GC-Ruckler durch Object.values() in pickJob und tickVillager
tekki merged pull request tekki/nissefolk#35 2026-03-23 20:28:46 +00:00
Fix GC-Ruckler in pickJob und tickVillager
tekki pushed to master at tekki/nissefolk 2026-03-23 20:07:30 +00:00
08dffa135f Merge pull request 'Fix Y-based depth sorting for world objects' (#32) from feature/depth-sorting into master
4f2e9f73b6 ♻️ remove silhouette — Nisse always render above world objects
84b6e51746 🐛 improve occlusion detection with wider tile check
5f646d54ca 🐛 fix Nisse outline only shown when actually occluded
94b2f7f457 add Nisse silhouette outline for occlusion visibility
Compare 6 commits »
tekki closed issue tekki/nissefolk#31 2026-03-23 20:07:29 +00:00
Y-based depth sorting for world objects (trees, buildings, rocks)
tekki merged pull request tekki/nissefolk#32 2026-03-23 20:07:29 +00:00
Fix Y-based depth sorting for world objects
tekki pushed to master at tekki/nissefolk 2026-03-23 19:24:47 +00:00
d9ef57c6b0 Merge pull request 'Add bottom action bar with Build and Nisse buttons' (#30) from feature/action-bar into master
87f69b4774 add bottom action bar with Build and Nisse category buttons (fixes #29)
Compare 2 commits »
tekki closed issue tekki/nissefolk#29 2026-03-23 19:24:46 +00:00
Bottom action bar with Build and Nisse category buttons
tekki merged pull request tekki/nissefolk#30 2026-03-23 19:24:46 +00:00
Add bottom action bar with Build and Nisse buttons
tekki commented on issue tekki/nissefolk#29 2026-03-23 17:07:09 +00:00
Bottom action bar with Build and Nisse category buttons

b

tekki approved tekki/nissefolk#24 2026-03-23 12:33:13 +00:00
📝 CHANGELOG update for Issue #22