add Resources wiki page

2026-03-22 15:13:25 +00:00
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# Resources
> **Legend**
> - ✅ Implemented — exists in the current codebase
> - 🗺️ Planned — design exists but not yet implemented
---
## Raw Resources
| Resource | Source | Harvested by | Yield |
|----------|--------|--------------|-------|
| `wood` ✅ | Tree node (FOREST tile) | Villager (chop) | +2 per harvest |
| `stone` ✅ | Rock node (ROCK tile) | Villager (mine) | +2 per harvest |
| `wheat` ✅ | Wheat crop (max stage) | Villager (farm) or Player | +3 per harvest |
| `carrot` ✅ | Carrot crop (max stage) | Villager (farm) or Player | +4 per harvest |
| `wheat_seed` ✅ | Wheat harvest | — | +2 per harvest |
| `carrot_seed` ✅ | Carrot harvest | — | +1 per harvest |
| `tree_seed` ✅ | Starting stockpile | — | Used to plant tree seedlings |
## Starting Stockpile ✅
```
wood: 10 · stone: 5 · wheat_seed: 10 · carrot_seed: 5 · tree_seed: 5
```
## Resource Nodes
| Kind | Spawn tile | Spawn chance | HP | Yield per harvest |
|------|------------|--------------|-----|-------------------|
| Tree | FOREST | 70% | 3 | +2 wood |
| Rock | ROCK | 50% | 5 | +2 stone |
HP is reduced by 1 per villager harvest. When HP reaches 0 the node is removed and the tile changes to DARK_GRASS (trees) or stays ROCK (rocks).
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← [[Game Systems Reference]]