diff --git a/Resources.md b/Resources.md new file mode 100644 index 0000000..efbfe09 --- /dev/null +++ b/Resources.md @@ -0,0 +1,38 @@ +# Resources + +> **Legend** +> - βœ… Implemented β€” exists in the current codebase +> - πŸ—ΊοΈ Planned β€” design exists but not yet implemented + +--- + +## Raw Resources + +| Resource | Source | Harvested by | Yield | +|----------|--------|--------------|-------| +| `wood` βœ… | Tree node (FOREST tile) | Villager (chop) | +2 per harvest | +| `stone` βœ… | Rock node (ROCK tile) | Villager (mine) | +2 per harvest | +| `wheat` βœ… | Wheat crop (max stage) | Villager (farm) or Player | +3 per harvest | +| `carrot` βœ… | Carrot crop (max stage) | Villager (farm) or Player | +4 per harvest | +| `wheat_seed` βœ… | Wheat harvest | β€” | +2 per harvest | +| `carrot_seed` βœ… | Carrot harvest | β€” | +1 per harvest | +| `tree_seed` βœ… | Starting stockpile | β€” | Used to plant tree seedlings | + +## Starting Stockpile βœ… + +``` +wood: 10 Β· stone: 5 Β· wheat_seed: 10 Β· carrot_seed: 5 Β· tree_seed: 5 +``` + +## Resource Nodes + +| Kind | Spawn tile | Spawn chance | HP | Yield per harvest | +|------|------------|--------------|-----|-------------------| +| Tree | FOREST | 70% | 3 | +2 wood | +| Rock | ROCK | 50% | 5 | +2 stone | + +HP is reduced by 1 per villager harvest. When HP reaches 0 the node is removed and the tile changes to DARK_GRASS (trees) or stays ROCK (rocks). + +--- + +← [[Game Systems Reference]]