a93e8a2c5d0047b158fc659bec6b6a49f932e4b4
Text overlay now uses a dedicated HUD camera (zoom=1, fixed scroll) so it's never scaled by the world zoom. World objects and HUD objects are separated via camera ignore lists. Added red screen-center crosshair to HUD layer as a precise alignment reference.
Description
A peaceful settlement simulation focused on inhabitants
Languages
TypeScript
99.5%
HTML
0.5%