94b2f7f4572862b101e11187bb01e9bacb9de2fb
Fixes #33. Each Nisse now has a white filled outline sprite at depth 900 that is always visible above trees and buildings. The main sprite uses Y-based depth (floor(y/TILE_SIZE)+5) so Nisse sort correctly with world objects. Name label, energy bar and job icon moved to depth 901/902 so they remain readable regardless of occlusion. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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A peaceful settlement simulation focused on inhabitants
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