tekki mariani 94b2f7f457 add Nisse silhouette outline for occlusion visibility
Fixes #33. Each Nisse now has a white filled outline sprite at depth 900
that is always visible above trees and buildings. The main sprite uses
Y-based depth (floor(y/TILE_SIZE)+5) so Nisse sort correctly with world
objects. Name label, energy bar and job icon moved to depth 901/902 so
they remain readable regardless of occlusion.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 19:47:51 +00:00
2026-03-21 12:36:17 +00:00
2026-03-20 08:11:31 +00:00
2026-03-20 08:11:31 +00:00
2026-03-20 08:11:31 +00:00
2026-03-20 08:11:31 +00:00
Description
A peaceful settlement simulation focused on inhabitants
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