732d9100abf536c3e5ab4eb92dc51f8836319024
CHANGE_TILE only called worldSystem.setTile() (built-tile layer only),
never refreshTerrainTile() — so chopped trees stayed visually dark-green
(FOREST color) even though the tile type was already DARK_GRASS.
- adapter.onAction for CHANGE_TILE now also calls refreshTerrainTile()
→ all tile transitions (chop, mine, seedling maturation) update the
canvas pixel immediately and consistently in one place
- Remove now-redundant explicit refreshTerrainTile() call in
TreeSeedlingSystem (the adapter handler covers it)
- Tile-recovery path in GameScene (stateManager.tickTileRecovery) is
NOT routed through the adapter, so its manual refreshTerrainTile()
call is kept as-is
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
A peaceful settlement simulation focused on inhabitants
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