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0f411f0f34
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feature/mo
| Author | SHA1 | Date | |
|---|---|---|---|
| 1ba38cc23e | |||
| 71aee058b5 | |||
| 3fdf621966 | |||
| 7f0ef0554e | |||
| d83b97a447 | |||
| a93e8a2c5d | |||
| 7c130763b5 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +1,4 @@
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|||||||
node_modules/
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node_modules/
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dist/
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dist/
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game-test.log
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.claude/
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@@ -20,8 +20,12 @@ Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Villagers are now called **Nisse** throughout the UI (panel, controls hint, stockpile display, context menu, spawn message)
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- Villagers are now called **Nisse** throughout the UI (panel, controls hint, stockpile display, context menu, spawn message)
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### Added
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### Added
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- Scroll wheel now zooms toward the mouse cursor position instead of the screen center
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- Scroll wheel zooms toward the mouse cursor position (zoom-to-mouse), correctly accounting for Phaser's center-based zoom model
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- Middle mouse button held: pan the camera by dragging
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- Middle mouse button held: pan the camera by dragging
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- Test environment at `/test.html` with `ZoomTestScene` (Phaser default) and `ZoomMouseScene` (zoom-to-mouse) for camera behaviour analysis; file-logging via Vite middleware to `game-test.log`
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### Fixed
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- `getCenterWorld()` in `CameraSystem` returned wrong world coordinates at zoom ≠ 1; corrected from `scrollX + width/(2·zoom)` to `scrollX + width/2`
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- Right-click context menu: suppresses browser default, shows Build and Nisse actions in the game world
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- Right-click context menu: suppresses browser default, shows Build and Nisse actions in the game world
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- Initial project setup: Phaser 3 + TypeScript + Vite
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- Initial project setup: Phaser 3 + TypeScript + Vite
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- Core scenes: `BootScene`, `GameScene`, `UIScene`
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- Core scenes: `BootScene`, `GameScene`, `UIScene`
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@@ -27,11 +27,19 @@ export class CameraSystem {
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private lastPanX = 0
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private lastPanX = 0
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private lastPanY = 0
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private lastPanY = 0
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/**
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* @param scene - The Phaser scene this system belongs to
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* @param adapter - Network adapter used to persist camera position
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*/
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constructor(scene: Phaser.Scene, adapter: LocalAdapter) {
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constructor(scene: Phaser.Scene, adapter: LocalAdapter) {
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this.scene = scene
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this.scene = scene
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this.adapter = adapter
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this.adapter = adapter
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}
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}
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/**
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* Initializes the camera: restores saved position, registers keyboard keys,
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* sets up scroll-wheel zoom-to-mouse, and middle-click pan.
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*/
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create(): void {
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create(): void {
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const state = stateManager.getState()
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const state = stateManager.getState()
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const cam = this.scene.cameras.main
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const cam = this.scene.cameras.main
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@@ -52,10 +60,22 @@ export class CameraSystem {
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d: kb.addKey(Phaser.Input.Keyboard.KeyCodes.D),
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d: kb.addKey(Phaser.Input.Keyboard.KeyCodes.D),
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}
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}
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// Scroll wheel zoom
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// Scroll wheel: zoom-to-mouse.
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this.scene.input.on('wheel', (_ptr: Phaser.Input.Pointer, _objs: unknown, _dx: number, dy: number) => {
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// Phaser zooms from the screen center, so the world point under the mouse
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const newZoom = Phaser.Math.Clamp(cam.zoom - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM)
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// is corrected by shifting scroll by the mouse offset from center.
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this.scene.input.on('wheel', (ptr: Phaser.Input.Pointer, _objs: unknown, _dx: number, dy: number) => {
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const zoomBefore = cam.zoom
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const newZoom = Phaser.Math.Clamp(zoomBefore - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM)
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cam.setZoom(newZoom)
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cam.setZoom(newZoom)
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const factor = 1 / zoomBefore - 1 / newZoom
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cam.scrollX += (ptr.x - cam.width / 2) * factor
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cam.scrollY += (ptr.y - cam.height / 2) * factor
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const worldW = WORLD_TILES * 32
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const worldH = WORLD_TILES * 32
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cam.scrollX = Phaser.Math.Clamp(cam.scrollX, 0, worldW - cam.width / newZoom)
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cam.scrollY = Phaser.Math.Clamp(cam.scrollY, 0, worldH - cam.height / newZoom)
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})
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})
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// Middle-click pan: start on button down
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// Middle-click pan: start on button down
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@@ -86,6 +106,10 @@ export class CameraSystem {
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})
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})
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}
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}
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/**
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* Moves the camera via keyboard input and periodically saves the position.
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* @param delta - Frame delta in milliseconds
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*/
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update(delta: number): void {
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update(delta: number): void {
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const cam = this.scene.cameras.main
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const cam = this.scene.cameras.main
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const speed = CAMERA_SPEED * (delta / 1000) / cam.zoom
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const speed = CAMERA_SPEED * (delta / 1000) / cam.zoom
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@@ -103,7 +127,7 @@ export class CameraSystem {
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if (dx !== 0 && dy !== 0) { dx *= 0.707; dy *= 0.707 }
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if (dx !== 0 && dy !== 0) { dx *= 0.707; dy *= 0.707 }
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const worldW = WORLD_TILES * 32 // TILE_SIZE hardcoded since WORLD_PX may not exist
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const worldW = WORLD_TILES * 32
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const worldH = WORLD_TILES * 32
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const worldH = WORLD_TILES * 32
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cam.scrollX = Phaser.Math.Clamp(cam.scrollX + dx, 0, worldW - cam.width / cam.zoom)
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cam.scrollX = Phaser.Math.Clamp(cam.scrollX + dx, 0, worldW - cam.width / cam.zoom)
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cam.scrollY = Phaser.Math.Clamp(cam.scrollY + dy, 0, worldH - cam.height / cam.zoom)
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cam.scrollY = Phaser.Math.Clamp(cam.scrollY + dy, 0, worldH - cam.height / cam.zoom)
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@@ -120,14 +144,24 @@ export class CameraSystem {
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}
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}
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}
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}
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/**
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* Returns the world coordinates of the visual camera center.
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* Phaser zooms from the screen center, so the center world point
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* is scrollX + screenWidth/2 (independent of zoom level).
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* @returns World position of the screen center
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*/
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getCenterWorld(): { x: number; y: number } {
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getCenterWorld(): { x: number; y: number } {
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const cam = this.scene.cameras.main
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const cam = this.scene.cameras.main
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return {
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return {
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x: cam.scrollX + cam.width / (2 * cam.zoom),
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x: cam.scrollX + cam.width / 2,
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y: cam.scrollY + cam.height / (2 * cam.zoom),
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y: cam.scrollY + cam.height / 2,
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}
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}
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}
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}
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/**
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* Returns the tile coordinates of the visual camera center.
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* @returns Tile position (integer) of the screen center
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*/
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getCenterTile(): { tileX: number; tileY: number } {
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getCenterTile(): { tileX: number; tileY: number } {
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const { x, y } = this.getCenterWorld()
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const { x, y } = this.getCenterWorld()
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return { tileX: Math.floor(x / 32), tileY: Math.floor(y / 32) }
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return { tileX: Math.floor(x / 32), tileY: Math.floor(y / 32) }
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364
src/test/ZoomMouseScene.ts
Normal file
364
src/test/ZoomMouseScene.ts
Normal file
@@ -0,0 +1,364 @@
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import Phaser from 'phaser'
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import { TILE_SIZE } from '../config'
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const GRID_TILES = 500 // world size in tiles
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const MIN_ZOOM = 0.25
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const MAX_ZOOM = 4.0
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const ZOOM_STEP = 0.1
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const MARKER_EVERY = 10 // small crosshair every N tiles
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const LABEL_EVERY = 50 // coordinate label every N tiles
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const CAMERA_SPEED = 400 // px/s
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const SNAPSHOT_EVERY = 2000 // ms between periodic log snapshots
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/**
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* Second test scene: zoom-to-mouse behavior.
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* After each zoom step, scrollX/Y is corrected so the world point
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* under the mouse stays at the same screen position.
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*
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* Formula:
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* newScrollX = scrollX + (mouseX - screenW/2) * (1/zoomBefore - 1/zoomAfter)
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* newScrollY = scrollY + (mouseY - screenH/2) * (1/zoomBefore - 1/zoomAfter)
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*
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* Controls: Scroll wheel to zoom, WASD / Arrow keys to pan, Tab to switch scene.
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*/
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export class ZoomMouseScene extends Phaser.Scene {
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private logText!: Phaser.GameObjects.Text
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private hudCamera!: Phaser.Cameras.Scene2D.Camera
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private worldObjects: Phaser.GameObjects.GameObject[] = []
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private hudObjects: Phaser.GameObjects.GameObject[] = []
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private keys!: {
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up: Phaser.Input.Keyboard.Key
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down: Phaser.Input.Keyboard.Key
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left: Phaser.Input.Keyboard.Key
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right: Phaser.Input.Keyboard.Key
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w: Phaser.Input.Keyboard.Key
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s: Phaser.Input.Keyboard.Key
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a: Phaser.Input.Keyboard.Key
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d: Phaser.Input.Keyboard.Key
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tab: Phaser.Input.Keyboard.Key
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}
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private snapshotTimer = 0
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constructor() {
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super({ key: 'ZoomMouse' })
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}
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create(): void {
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fetch('/api/log', { method: 'DELETE' })
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this.writeLog('scene_start', { scene: 'ZoomMouse', tileSize: TILE_SIZE, gridTiles: GRID_TILES })
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this.drawGrid()
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this.setupCamera()
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this.setupInput()
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this.createHUD()
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this.setupCameras()
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}
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/**
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* Draws the static world grid into world space.
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* All objects are registered in worldObjects for HUD-camera exclusion.
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*/
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private drawGrid(): void {
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const worldPx = GRID_TILES * TILE_SIZE
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const g = this.add.graphics()
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this.worldObjects.push(g)
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g.fillStyle(0x111318)
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g.fillRect(0, 0, worldPx, worldPx)
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g.lineStyle(1, 0x222233, 0.5)
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for (let i = 0; i <= GRID_TILES; i++) {
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const p = i * TILE_SIZE
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g.lineBetween(p, 0, p, worldPx)
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g.lineBetween(0, p, worldPx, p)
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}
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for (let tx = 0; tx <= GRID_TILES; tx += MARKER_EVERY) {
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for (let ty = 0; ty <= GRID_TILES; ty += MARKER_EVERY) {
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const px = tx * TILE_SIZE
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const py = ty * TILE_SIZE
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const isLabel = tx % LABEL_EVERY === 0 && ty % LABEL_EVERY === 0
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const color = isLabel ? 0xffff00 : 0x44aaff
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const arm = isLabel ? 10 : 6
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g.lineStyle(1, color, isLabel ? 1.0 : 0.7)
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g.lineBetween(px - arm, py, px + arm, py)
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g.lineBetween(px, py - arm, px, py + arm)
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g.fillStyle(color, 1.0)
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g.fillCircle(px, py, isLabel ? 2.5 : 1.5)
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}
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}
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for (let tx = 0; tx <= GRID_TILES; tx += LABEL_EVERY) {
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for (let ty = 0; ty <= GRID_TILES; ty += LABEL_EVERY) {
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const label = this.add.text(
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tx * TILE_SIZE + 4,
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ty * TILE_SIZE + 4,
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`${tx},${ty}`,
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{ fontSize: '9px', color: '#aaddff', fontFamily: 'monospace' }
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).setDepth(1)
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this.worldObjects.push(label)
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}
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}
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g.lineStyle(2, 0xff8844, 1.0)
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g.strokeRect(0, 0, worldPx, worldPx)
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}
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/**
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* Sets camera bounds and centers the view on the world.
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*/
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private setupCamera(): void {
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const cam = this.cameras.main
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const worldPx = GRID_TILES * TILE_SIZE
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cam.setBounds(0, 0, worldPx, worldPx)
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cam.scrollX = worldPx / 2 - cam.width / 2
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cam.scrollY = worldPx / 2 - cam.height / 2
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}
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/**
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* Registers scroll wheel zoom with mouse-anchor correction and keyboard keys.
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* After cam.setZoom(), scrollX/Y is adjusted so the world point under the
|
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|
* mouse stays at the same screen position.
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*/
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private setupInput(): void {
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const cam = this.cameras.main
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const kb = this.input.keyboard!
|
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|
|
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|
this.keys = {
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|
up: kb.addKey(Phaser.Input.Keyboard.KeyCodes.UP),
|
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down: kb.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN),
|
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|
left: kb.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT),
|
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|
right: kb.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT),
|
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w: kb.addKey(Phaser.Input.Keyboard.KeyCodes.W),
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|
s: kb.addKey(Phaser.Input.Keyboard.KeyCodes.S),
|
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|
a: kb.addKey(Phaser.Input.Keyboard.KeyCodes.A),
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|
d: kb.addKey(Phaser.Input.Keyboard.KeyCodes.D),
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|
tab: kb.addKey(Phaser.Input.Keyboard.KeyCodes.TAB),
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|
}
|
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|
|
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|
// Prevent Tab from switching browser focus
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|
;(this.keys.tab as unknown as { preventDefault: boolean }).preventDefault = true
|
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|
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|
this.keys.tab.on('down', () => {
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|
this.scene.start('ZoomTest')
|
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|
})
|
||||||
|
|
||||||
|
this.input.on('wheel', (
|
||||||
|
ptr: Phaser.Input.Pointer,
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|
_objs: unknown,
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||||||
|
_dx: number,
|
||||||
|
dy: number
|
||||||
|
) => {
|
||||||
|
const zoomBefore = cam.zoom
|
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|
const scrollXBefore = cam.scrollX
|
||||||
|
const scrollYBefore = cam.scrollY
|
||||||
|
|
||||||
|
const newZoom = Phaser.Math.Clamp(zoomBefore - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM)
|
||||||
|
cam.setZoom(newZoom)
|
||||||
|
|
||||||
|
// Correct scroll so the world point under the mouse stays fixed.
|
||||||
|
// Phaser zooms from screen center, so the offset from center determines the shift.
|
||||||
|
const cw = cam.width
|
||||||
|
const ch = cam.height
|
||||||
|
const factor = 1 / zoomBefore - 1 / newZoom
|
||||||
|
cam.scrollX += (ptr.x - cw / 2) * factor
|
||||||
|
cam.scrollY += (ptr.y - ch / 2) * factor
|
||||||
|
|
||||||
|
// Clamp to world bounds
|
||||||
|
const worldPx = GRID_TILES * TILE_SIZE
|
||||||
|
cam.scrollX = Phaser.Math.Clamp(cam.scrollX, 0, worldPx - cw / cam.zoom)
|
||||||
|
cam.scrollY = Phaser.Math.Clamp(cam.scrollY, 0, worldPx - ch / cam.zoom)
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
this.writeLog('zoom', {
|
||||||
|
direction: dy > 0 ? 'out' : 'in',
|
||||||
|
zoomBefore: +zoomBefore.toFixed(4),
|
||||||
|
zoomAfter: +cam.zoom.toFixed(4),
|
||||||
|
scrollX_before: +scrollXBefore.toFixed(2),
|
||||||
|
scrollY_before: +scrollYBefore.toFixed(2),
|
||||||
|
scrollX_after: +cam.scrollX.toFixed(2),
|
||||||
|
scrollY_after: +cam.scrollY.toFixed(2),
|
||||||
|
scrollX_delta: +(cam.scrollX - scrollXBefore).toFixed(2),
|
||||||
|
scrollY_delta: +(cam.scrollY - scrollYBefore).toFixed(2),
|
||||||
|
mouseScreen: { x: +ptr.x.toFixed(1), y: +ptr.y.toFixed(1) },
|
||||||
|
mouseWorld_before: { x: +ptr.worldX.toFixed(2), y: +ptr.worldY.toFixed(2) },
|
||||||
|
centerWorld_after: {
|
||||||
|
x: +(cam.scrollX + cam.width / 2).toFixed(2),
|
||||||
|
y: +(cam.scrollY + cam.height / 2).toFixed(2),
|
||||||
|
},
|
||||||
|
vpTiles_after: {
|
||||||
|
w: +((cam.width / cam.zoom) / TILE_SIZE).toFixed(3),
|
||||||
|
h: +((cam.height / cam.zoom) / TILE_SIZE).toFixed(3),
|
||||||
|
},
|
||||||
|
})
|
||||||
|
}, 0)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates all HUD elements: log overlay and screen-center crosshair.
|
||||||
|
* All objects are registered in hudObjects for main-camera exclusion.
|
||||||
|
*/
|
||||||
|
private createHUD(): void {
|
||||||
|
const w = this.scale.width
|
||||||
|
const h = this.scale.height
|
||||||
|
|
||||||
|
const cross = this.add.graphics()
|
||||||
|
const arm = 16
|
||||||
|
cross.lineStyle(1, 0xff2222, 0.9)
|
||||||
|
cross.lineBetween(w / 2 - arm, h / 2, w / 2 + arm, h / 2)
|
||||||
|
cross.lineBetween(w / 2, h / 2 - arm, w / 2, h / 2 + arm)
|
||||||
|
cross.fillStyle(0xff2222, 1.0)
|
||||||
|
cross.fillCircle(w / 2, h / 2, 2)
|
||||||
|
this.hudObjects.push(cross)
|
||||||
|
|
||||||
|
this.logText = this.add.text(10, 10, '', {
|
||||||
|
fontSize: '13px',
|
||||||
|
color: '#e8e8e8',
|
||||||
|
backgroundColor: '#000000bb',
|
||||||
|
padding: { x: 10, y: 8 },
|
||||||
|
lineSpacing: 3,
|
||||||
|
fontFamily: 'monospace',
|
||||||
|
}).setDepth(100)
|
||||||
|
this.hudObjects.push(this.logText)
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a dedicated HUD camera (zoom=1, no scroll) and separates
|
||||||
|
* world objects from HUD objects so neither camera renders both layers.
|
||||||
|
*/
|
||||||
|
private setupCameras(): void {
|
||||||
|
this.hudCamera = this.cameras.add(0, 0, this.scale.width, this.scale.height)
|
||||||
|
this.hudCamera.setScroll(0, 0)
|
||||||
|
this.hudCamera.setZoom(1)
|
||||||
|
|
||||||
|
this.cameras.main.ignore(this.hudObjects)
|
||||||
|
this.hudCamera.ignore(this.worldObjects)
|
||||||
|
}
|
||||||
|
|
||||||
|
update(_time: number, delta: number): void {
|
||||||
|
this.handleKeyboard(delta)
|
||||||
|
this.updateOverlay()
|
||||||
|
|
||||||
|
this.snapshotTimer += delta
|
||||||
|
if (this.snapshotTimer >= SNAPSHOT_EVERY) {
|
||||||
|
this.snapshotTimer = 0
|
||||||
|
this.writeSnapshot()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves camera with WASD / arrow keys at CAMERA_SPEED px/s (world space).
|
||||||
|
* @param delta - Frame delta in milliseconds
|
||||||
|
*/
|
||||||
|
private handleKeyboard(delta: number): void {
|
||||||
|
const cam = this.cameras.main
|
||||||
|
const speed = CAMERA_SPEED * (delta / 1000) / cam.zoom
|
||||||
|
const worldPx = GRID_TILES * TILE_SIZE
|
||||||
|
|
||||||
|
let dx = 0, dy = 0
|
||||||
|
if (this.keys.left.isDown || this.keys.a.isDown) dx -= speed
|
||||||
|
if (this.keys.right.isDown || this.keys.d.isDown) dx += speed
|
||||||
|
if (this.keys.up.isDown || this.keys.w.isDown) dy -= speed
|
||||||
|
if (this.keys.down.isDown || this.keys.s.isDown) dy += speed
|
||||||
|
|
||||||
|
if (dx !== 0 && dy !== 0) { dx *= 0.707; dy *= 0.707 }
|
||||||
|
|
||||||
|
cam.scrollX = Phaser.Math.Clamp(cam.scrollX + dx, 0, worldPx - cam.width / cam.zoom)
|
||||||
|
cam.scrollY = Phaser.Math.Clamp(cam.scrollY + dy, 0, worldPx - cam.height / cam.zoom)
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Recomputes and renders all diagnostic values to the HUD overlay each frame.
|
||||||
|
* centerWorld uses the corrected formula: scrollX + screenWidth/2.
|
||||||
|
*/
|
||||||
|
private updateOverlay(): void {
|
||||||
|
const cam = this.cameras.main
|
||||||
|
const ptr = this.input.activePointer
|
||||||
|
|
||||||
|
const vpWidthPx = cam.width / cam.zoom
|
||||||
|
const vpHeightPx = cam.height / cam.zoom
|
||||||
|
const vpWidthTiles = vpWidthPx / TILE_SIZE
|
||||||
|
const vpHeightTiles = vpHeightPx / TILE_SIZE
|
||||||
|
|
||||||
|
// Phaser zooms from screen center, so visual center = scrollX + screenWidth/2
|
||||||
|
const centerWorldX = cam.scrollX + cam.width / 2
|
||||||
|
const centerWorldY = cam.scrollY + cam.height / 2
|
||||||
|
const centerTileX = Math.floor(centerWorldX / TILE_SIZE)
|
||||||
|
const centerTileY = Math.floor(centerWorldY / TILE_SIZE)
|
||||||
|
|
||||||
|
const mouseTileX = Math.floor(ptr.worldX / TILE_SIZE)
|
||||||
|
const mouseTileY = Math.floor(ptr.worldY / TILE_SIZE)
|
||||||
|
const renderer = this.game.renderer.type === Phaser.WEBGL ? 'WebGL' : 'Canvas'
|
||||||
|
|
||||||
|
const lines = [
|
||||||
|
'── ZOOM TEST [Zoom-to-Mouse] ──',
|
||||||
|
'',
|
||||||
|
`Zoom: ${cam.zoom.toFixed(4)}`,
|
||||||
|
`scrollX / scrollY: ${cam.scrollX.toFixed(2)} / ${cam.scrollY.toFixed(2)}`,
|
||||||
|
'',
|
||||||
|
`Viewport (screen): ${cam.width} × ${cam.height} px`,
|
||||||
|
`Viewport (world): ${vpWidthPx.toFixed(2)} × ${vpHeightPx.toFixed(2)} px`,
|
||||||
|
`Viewport (tiles): ${vpWidthTiles.toFixed(3)} × ${vpHeightTiles.toFixed(3)}`,
|
||||||
|
'',
|
||||||
|
`Center world: ${centerWorldX.toFixed(2)}, ${centerWorldY.toFixed(2)}`,
|
||||||
|
`Center tile: ${centerTileX}, ${centerTileY}`,
|
||||||
|
'',
|
||||||
|
`Mouse screen: ${ptr.x.toFixed(1)}, ${ptr.y.toFixed(1)}`,
|
||||||
|
`Mouse world: ${ptr.worldX.toFixed(2)}, ${ptr.worldY.toFixed(2)}`,
|
||||||
|
`Mouse tile: ${mouseTileX}, ${mouseTileY}`,
|
||||||
|
'',
|
||||||
|
`Canvas: ${this.scale.width} × ${this.scale.height} px`,
|
||||||
|
`TILE_SIZE: ${TILE_SIZE} px`,
|
||||||
|
`roundPixels: ${(this.game.renderer.config as Record<string, unknown>)['roundPixels']}`,
|
||||||
|
`Renderer: ${renderer}`,
|
||||||
|
'',
|
||||||
|
'[Scroll] Zoom [WASD / ↑↓←→] Pan [Tab] → Default',
|
||||||
|
]
|
||||||
|
|
||||||
|
this.logText.setText(lines)
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Writes a periodic full-state snapshot to the log.
|
||||||
|
*/
|
||||||
|
private writeSnapshot(): void {
|
||||||
|
const cam = this.cameras.main
|
||||||
|
const ptr = this.input.activePointer
|
||||||
|
const vpW = cam.width / cam.zoom
|
||||||
|
const vpH = cam.height / cam.zoom
|
||||||
|
|
||||||
|
this.writeLog('snapshot', {
|
||||||
|
zoom: +cam.zoom.toFixed(4),
|
||||||
|
scrollX: +cam.scrollX.toFixed(2),
|
||||||
|
scrollY: +cam.scrollY.toFixed(2),
|
||||||
|
vpScreen: { w: cam.width, h: cam.height },
|
||||||
|
vpWorld: { w: +vpW.toFixed(2), h: +vpH.toFixed(2) },
|
||||||
|
vpTiles: { w: +((vpW / TILE_SIZE).toFixed(3)), h: +((vpH / TILE_SIZE).toFixed(3)) },
|
||||||
|
centerWorld: {
|
||||||
|
x: +(cam.scrollX + cam.width / 2).toFixed(2),
|
||||||
|
y: +(cam.scrollY + cam.height / 2).toFixed(2),
|
||||||
|
},
|
||||||
|
mouse: {
|
||||||
|
screen: { x: +ptr.x.toFixed(1), y: +ptr.y.toFixed(1) },
|
||||||
|
world: { x: +ptr.worldX.toFixed(2), y: +ptr.worldY.toFixed(2) },
|
||||||
|
},
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* POSTs a structured log entry to the Vite dev server middleware.
|
||||||
|
* @param event - Event type label
|
||||||
|
* @param data - Payload object to serialize as JSON
|
||||||
|
*/
|
||||||
|
private writeLog(event: string, data: Record<string, unknown>): void {
|
||||||
|
const entry = JSON.stringify({ t: Date.now(), event, ...data })
|
||||||
|
fetch('/api/log', {
|
||||||
|
method: 'POST',
|
||||||
|
headers: { 'Content-Type': 'text/plain' },
|
||||||
|
body: entry,
|
||||||
|
}).catch(() => { /* swallow if dev server not running */ })
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,22 +1,27 @@
|
|||||||
import Phaser from 'phaser'
|
import Phaser from 'phaser'
|
||||||
import { TILE_SIZE } from '../config'
|
import { TILE_SIZE } from '../config'
|
||||||
|
|
||||||
const GRID_TILES = 50 // world size in tiles
|
const GRID_TILES = 500 // world size in tiles
|
||||||
const MIN_ZOOM = 0.25
|
const MIN_ZOOM = 0.25
|
||||||
const MAX_ZOOM = 4.0
|
const MAX_ZOOM = 4.0
|
||||||
const ZOOM_STEP = 0.1
|
const ZOOM_STEP = 0.1
|
||||||
const MARKER_EVERY = 5 // small crosshair every N tiles
|
const MARKER_EVERY = 10 // small crosshair every N tiles
|
||||||
const LABEL_EVERY = 10 // coordinate label every N tiles
|
const LABEL_EVERY = 50 // coordinate label every N tiles
|
||||||
const CAMERA_SPEED = 400 // px/s
|
const CAMERA_SPEED = 400 // px/s
|
||||||
|
const SNAPSHOT_EVERY = 2000 // ms between periodic log snapshots
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* First test scene: observes pure Phaser default zoom behavior.
|
* First test scene: observes pure Phaser default zoom behavior.
|
||||||
* No custom scroll compensation — cam.setZoom() only, zoom anchors to camera center.
|
* No custom scroll compensation — cam.setZoom() only, zoom anchors to camera center.
|
||||||
|
* Logs zoom events and periodic snapshots to /api/log (written to game-test.log).
|
||||||
*
|
*
|
||||||
* Controls: Scroll wheel to zoom, WASD / Arrow keys to pan.
|
* Controls: Scroll wheel to zoom, WASD / Arrow keys to pan.
|
||||||
*/
|
*/
|
||||||
export class ZoomTestScene extends Phaser.Scene {
|
export class ZoomTestScene extends Phaser.Scene {
|
||||||
private logText!: Phaser.GameObjects.Text
|
private logText!: Phaser.GameObjects.Text
|
||||||
|
private hudCamera!: Phaser.Cameras.Scene2D.Camera
|
||||||
|
private worldObjects: Phaser.GameObjects.GameObject[] = []
|
||||||
|
private hudObjects: Phaser.GameObjects.GameObject[] = []
|
||||||
private keys!: {
|
private keys!: {
|
||||||
up: Phaser.Input.Keyboard.Key
|
up: Phaser.Input.Keyboard.Key
|
||||||
down: Phaser.Input.Keyboard.Key
|
down: Phaser.Input.Keyboard.Key
|
||||||
@@ -26,29 +31,34 @@ export class ZoomTestScene extends Phaser.Scene {
|
|||||||
s: Phaser.Input.Keyboard.Key
|
s: Phaser.Input.Keyboard.Key
|
||||||
a: Phaser.Input.Keyboard.Key
|
a: Phaser.Input.Keyboard.Key
|
||||||
d: Phaser.Input.Keyboard.Key
|
d: Phaser.Input.Keyboard.Key
|
||||||
|
tab: Phaser.Input.Keyboard.Key
|
||||||
}
|
}
|
||||||
|
private snapshotTimer = 0
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
super({ key: 'ZoomTest' })
|
super({ key: 'ZoomTest' })
|
||||||
}
|
}
|
||||||
|
|
||||||
create(): void {
|
create(): void {
|
||||||
|
// Clear log file at scene start
|
||||||
|
fetch('/api/log', { method: 'DELETE' })
|
||||||
|
this.writeLog('scene_start', { tileSize: TILE_SIZE, gridTiles: GRID_TILES })
|
||||||
|
|
||||||
this.drawGrid()
|
this.drawGrid()
|
||||||
this.setupCamera()
|
this.setupCamera()
|
||||||
this.setupInput()
|
this.setupInput()
|
||||||
this.createOverlay()
|
this.createHUD()
|
||||||
|
this.setupCameras()
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws the static world grid into world space.
|
* Draws the static world grid into world space.
|
||||||
* - Faint tile lines on every tile boundary
|
* All objects are registered in worldObjects for HUD-camera exclusion.
|
||||||
* - Small green crosshairs every MARKER_EVERY tiles
|
|
||||||
* - Yellow labeled crosshairs every LABEL_EVERY tiles
|
|
||||||
* - Red world border
|
|
||||||
*/
|
*/
|
||||||
private drawGrid(): void {
|
private drawGrid(): void {
|
||||||
const worldPx = GRID_TILES * TILE_SIZE
|
const worldPx = GRID_TILES * TILE_SIZE
|
||||||
const g = this.add.graphics()
|
const g = this.add.graphics()
|
||||||
|
this.worldObjects.push(g)
|
||||||
|
|
||||||
// Background fill
|
// Background fill
|
||||||
g.fillStyle(0x111811)
|
g.fillStyle(0x111811)
|
||||||
@@ -83,12 +93,13 @@ export class ZoomTestScene extends Phaser.Scene {
|
|||||||
// Coordinate labels at LABEL_EVERY intersections
|
// Coordinate labels at LABEL_EVERY intersections
|
||||||
for (let tx = 0; tx <= GRID_TILES; tx += LABEL_EVERY) {
|
for (let tx = 0; tx <= GRID_TILES; tx += LABEL_EVERY) {
|
||||||
for (let ty = 0; ty <= GRID_TILES; ty += LABEL_EVERY) {
|
for (let ty = 0; ty <= GRID_TILES; ty += LABEL_EVERY) {
|
||||||
this.add.text(
|
const label = this.add.text(
|
||||||
tx * TILE_SIZE + 4,
|
tx * TILE_SIZE + 4,
|
||||||
ty * TILE_SIZE + 4,
|
ty * TILE_SIZE + 4,
|
||||||
`${tx},${ty}`,
|
`${tx},${ty}`,
|
||||||
{ fontSize: '9px', color: '#ffff88', fontFamily: 'monospace' }
|
{ fontSize: '9px', color: '#ffff88', fontFamily: 'monospace' }
|
||||||
).setDepth(1)
|
).setDepth(1)
|
||||||
|
this.worldObjects.push(label)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -111,6 +122,7 @@ export class ZoomTestScene extends Phaser.Scene {
|
|||||||
/**
|
/**
|
||||||
* Registers scroll wheel zoom and stores keyboard key references.
|
* Registers scroll wheel zoom and stores keyboard key references.
|
||||||
* Zoom uses cam.setZoom() only — pure Phaser default, anchors to camera center.
|
* Zoom uses cam.setZoom() only — pure Phaser default, anchors to camera center.
|
||||||
|
* Each zoom event is logged immediately with before/after state.
|
||||||
*/
|
*/
|
||||||
private setupInput(): void {
|
private setupInput(): void {
|
||||||
const cam = this.cameras.main
|
const cam = this.cameras.main
|
||||||
@@ -125,23 +137,73 @@ export class ZoomTestScene extends Phaser.Scene {
|
|||||||
s: kb.addKey(Phaser.Input.Keyboard.KeyCodes.S),
|
s: kb.addKey(Phaser.Input.Keyboard.KeyCodes.S),
|
||||||
a: kb.addKey(Phaser.Input.Keyboard.KeyCodes.A),
|
a: kb.addKey(Phaser.Input.Keyboard.KeyCodes.A),
|
||||||
d: kb.addKey(Phaser.Input.Keyboard.KeyCodes.D),
|
d: kb.addKey(Phaser.Input.Keyboard.KeyCodes.D),
|
||||||
|
tab: kb.addKey(Phaser.Input.Keyboard.KeyCodes.TAB),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
;(this.keys.tab as unknown as { preventDefault: boolean }).preventDefault = true
|
||||||
|
this.keys.tab.on('down', () => {
|
||||||
|
this.scene.start('ZoomMouse')
|
||||||
|
})
|
||||||
|
|
||||||
this.input.on('wheel', (
|
this.input.on('wheel', (
|
||||||
_ptr: Phaser.Input.Pointer,
|
ptr: Phaser.Input.Pointer,
|
||||||
_objs: unknown,
|
_objs: unknown,
|
||||||
_dx: number,
|
_dx: number,
|
||||||
dy: number
|
dy: number
|
||||||
) => {
|
) => {
|
||||||
|
const zoomBefore = cam.zoom
|
||||||
|
const scrollXBefore = cam.scrollX
|
||||||
|
const scrollYBefore = cam.scrollY
|
||||||
|
|
||||||
const newZoom = Phaser.Math.Clamp(cam.zoom - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM)
|
const newZoom = Phaser.Math.Clamp(cam.zoom - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM)
|
||||||
cam.setZoom(newZoom)
|
cam.setZoom(newZoom)
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
this.writeLog('zoom', {
|
||||||
|
direction: dy > 0 ? 'out' : 'in',
|
||||||
|
zoomBefore: +zoomBefore.toFixed(4),
|
||||||
|
zoomAfter: +cam.zoom.toFixed(4),
|
||||||
|
scrollX_before: +scrollXBefore.toFixed(2),
|
||||||
|
scrollY_before: +scrollYBefore.toFixed(2),
|
||||||
|
scrollX_after: +cam.scrollX.toFixed(2),
|
||||||
|
scrollY_after: +cam.scrollY.toFixed(2),
|
||||||
|
scrollX_delta: +(cam.scrollX - scrollXBefore).toFixed(2),
|
||||||
|
scrollY_delta: +(cam.scrollY - scrollYBefore).toFixed(2),
|
||||||
|
mouseScreen: { x: +ptr.x.toFixed(1), y: +ptr.y.toFixed(1) },
|
||||||
|
mouseWorld: { x: +ptr.worldX.toFixed(2), y: +ptr.worldY.toFixed(2) },
|
||||||
|
centerWorld_after: {
|
||||||
|
x: +(cam.scrollX + (cam.width / cam.zoom) / 2).toFixed(2),
|
||||||
|
y: +(cam.scrollY + (cam.height / cam.zoom) / 2).toFixed(2),
|
||||||
|
},
|
||||||
|
vpTiles_after: {
|
||||||
|
w: +((cam.width / cam.zoom) / TILE_SIZE).toFixed(3),
|
||||||
|
h: +((cam.height / cam.zoom) / TILE_SIZE).toFixed(3),
|
||||||
|
},
|
||||||
|
})
|
||||||
|
}, 0)
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates the fixed HUD text overlay (scroll factor 0 = screen space).
|
* Creates all HUD elements: log overlay and screen-center crosshair.
|
||||||
|
* All objects are registered in hudObjects for main-camera exclusion.
|
||||||
|
* Uses a dedicated HUD camera (zoom=1, fixed) so elements are never scaled.
|
||||||
*/
|
*/
|
||||||
private createOverlay(): void {
|
private createHUD(): void {
|
||||||
|
const w = this.scale.width
|
||||||
|
const h = this.scale.height
|
||||||
|
|
||||||
|
// Screen-center crosshair (red)
|
||||||
|
const cross = this.add.graphics()
|
||||||
|
const arm = 16
|
||||||
|
cross.lineStyle(1, 0xff2222, 0.9)
|
||||||
|
cross.lineBetween(w / 2 - arm, h / 2, w / 2 + arm, h / 2)
|
||||||
|
cross.lineBetween(w / 2, h / 2 - arm, w / 2, h / 2 + arm)
|
||||||
|
cross.fillStyle(0xff2222, 1.0)
|
||||||
|
cross.fillCircle(w / 2, h / 2, 2)
|
||||||
|
this.hudObjects.push(cross)
|
||||||
|
|
||||||
|
// Log text overlay
|
||||||
this.logText = this.add.text(10, 10, '', {
|
this.logText = this.add.text(10, 10, '', {
|
||||||
fontSize: '13px',
|
fontSize: '13px',
|
||||||
color: '#e8e8e8',
|
color: '#e8e8e8',
|
||||||
@@ -149,14 +211,32 @@ export class ZoomTestScene extends Phaser.Scene {
|
|||||||
padding: { x: 10, y: 8 },
|
padding: { x: 10, y: 8 },
|
||||||
lineSpacing: 3,
|
lineSpacing: 3,
|
||||||
fontFamily: 'monospace',
|
fontFamily: 'monospace',
|
||||||
})
|
}).setDepth(100)
|
||||||
.setScrollFactor(0)
|
this.hudObjects.push(this.logText)
|
||||||
.setDepth(100)
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a dedicated HUD camera (zoom=1, no scroll) and separates
|
||||||
|
* world objects from HUD objects so neither camera renders both layers.
|
||||||
|
*/
|
||||||
|
private setupCameras(): void {
|
||||||
|
this.hudCamera = this.cameras.add(0, 0, this.scale.width, this.scale.height)
|
||||||
|
this.hudCamera.setScroll(0, 0)
|
||||||
|
this.hudCamera.setZoom(1)
|
||||||
|
|
||||||
|
this.cameras.main.ignore(this.hudObjects)
|
||||||
|
this.hudCamera.ignore(this.worldObjects)
|
||||||
}
|
}
|
||||||
|
|
||||||
update(_time: number, delta: number): void {
|
update(_time: number, delta: number): void {
|
||||||
this.handleKeyboard(delta)
|
this.handleKeyboard(delta)
|
||||||
this.updateOverlay()
|
this.updateOverlay()
|
||||||
|
|
||||||
|
this.snapshotTimer += delta
|
||||||
|
if (this.snapshotTimer >= SNAPSHOT_EVERY) {
|
||||||
|
this.snapshotTimer = 0
|
||||||
|
this.writeSnapshot()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -187,26 +267,17 @@ export class ZoomTestScene extends Phaser.Scene {
|
|||||||
const cam = this.cameras.main
|
const cam = this.cameras.main
|
||||||
const ptr = this.input.activePointer
|
const ptr = this.input.activePointer
|
||||||
|
|
||||||
// Viewport size in world pixels (what is actually visible)
|
|
||||||
const vpWidthPx = cam.width / cam.zoom
|
const vpWidthPx = cam.width / cam.zoom
|
||||||
const vpHeightPx = cam.height / cam.zoom
|
const vpHeightPx = cam.height / cam.zoom
|
||||||
|
|
||||||
// Viewport size in tiles
|
|
||||||
const vpWidthTiles = vpWidthPx / TILE_SIZE
|
const vpWidthTiles = vpWidthPx / TILE_SIZE
|
||||||
const vpHeightTiles = vpHeightPx / TILE_SIZE
|
const vpHeightTiles = vpHeightPx / TILE_SIZE
|
||||||
|
// Phaser zooms from screen center: visual center = scrollX + screenWidth/2
|
||||||
// Camera center in world coords
|
const centerWorldX = cam.scrollX + cam.width / 2
|
||||||
const centerWorldX = cam.scrollX + vpWidthPx / 2
|
const centerWorldY = cam.scrollY + cam.height / 2
|
||||||
const centerWorldY = cam.scrollY + vpHeightPx / 2
|
|
||||||
|
|
||||||
// Tile under mouse
|
|
||||||
const mouseTileX = Math.floor(ptr.worldX / TILE_SIZE)
|
const mouseTileX = Math.floor(ptr.worldX / TILE_SIZE)
|
||||||
const mouseTileY = Math.floor(ptr.worldY / TILE_SIZE)
|
const mouseTileY = Math.floor(ptr.worldY / TILE_SIZE)
|
||||||
|
|
||||||
// Tile at camera center
|
|
||||||
const centerTileX = Math.floor(centerWorldX / TILE_SIZE)
|
const centerTileX = Math.floor(centerWorldX / TILE_SIZE)
|
||||||
const centerTileY = Math.floor(centerWorldY / TILE_SIZE)
|
const centerTileY = Math.floor(centerWorldY / TILE_SIZE)
|
||||||
|
|
||||||
const renderer = this.game.renderer.type === Phaser.WEBGL ? 'WebGL' : 'Canvas'
|
const renderer = this.game.renderer.type === Phaser.WEBGL ? 'WebGL' : 'Canvas'
|
||||||
|
|
||||||
const lines = [
|
const lines = [
|
||||||
@@ -231,9 +302,51 @@ export class ZoomTestScene extends Phaser.Scene {
|
|||||||
`roundPixels: ${(this.game.renderer.config as Record<string, unknown>)['roundPixels']}`,
|
`roundPixels: ${(this.game.renderer.config as Record<string, unknown>)['roundPixels']}`,
|
||||||
`Renderer: ${renderer}`,
|
`Renderer: ${renderer}`,
|
||||||
'',
|
'',
|
||||||
'[Scroll] Zoom [WASD / ↑↓←→] Pan',
|
'[Scroll] Zoom [WASD / ↑↓←→] Pan [Tab] → Mouse',
|
||||||
]
|
]
|
||||||
|
|
||||||
this.logText.setText(lines)
|
this.logText.setText(lines)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Writes a periodic full-state snapshot to the log.
|
||||||
|
*/
|
||||||
|
private writeSnapshot(): void {
|
||||||
|
const cam = this.cameras.main
|
||||||
|
const ptr = this.input.activePointer
|
||||||
|
const vpW = cam.width / cam.zoom
|
||||||
|
const vpH = cam.height / cam.zoom
|
||||||
|
|
||||||
|
this.writeLog('snapshot', {
|
||||||
|
zoom: +cam.zoom.toFixed(4),
|
||||||
|
scrollX: +cam.scrollX.toFixed(2),
|
||||||
|
scrollY: +cam.scrollY.toFixed(2),
|
||||||
|
vpScreen: { w: cam.width, h: cam.height },
|
||||||
|
vpWorld: { w: +vpW.toFixed(2), h: +vpH.toFixed(2) },
|
||||||
|
vpTiles: { w: +((vpW / TILE_SIZE).toFixed(3)), h: +((vpH / TILE_SIZE).toFixed(3)) },
|
||||||
|
centerWorld: {
|
||||||
|
x: +(cam.scrollX + cam.width / 2).toFixed(2),
|
||||||
|
y: +(cam.scrollY + cam.height / 2).toFixed(2),
|
||||||
|
},
|
||||||
|
mouse: {
|
||||||
|
screen: { x: +ptr.x.toFixed(1), y: +ptr.y.toFixed(1) },
|
||||||
|
world: { x: +ptr.worldX.toFixed(2), y: +ptr.worldY.toFixed(2) },
|
||||||
|
},
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* POSTs a structured log entry to the Vite dev server middleware.
|
||||||
|
* Written to game-test.log in the project root.
|
||||||
|
* @param event - Event type label
|
||||||
|
* @param data - Payload object to serialize as JSON
|
||||||
|
*/
|
||||||
|
private writeLog(event: string, data: Record<string, unknown>): void {
|
||||||
|
const entry = JSON.stringify({ t: Date.now(), event, ...data })
|
||||||
|
fetch('/api/log', {
|
||||||
|
method: 'POST',
|
||||||
|
headers: { 'Content-Type': 'text/plain' },
|
||||||
|
body: entry,
|
||||||
|
}).catch(() => { /* swallow if dev server not running */ })
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,13 @@
|
|||||||
import Phaser from 'phaser'
|
import Phaser from 'phaser'
|
||||||
import { ZoomTestScene } from './ZoomTestScene'
|
import { ZoomTestScene } from './ZoomTestScene'
|
||||||
|
import { ZoomMouseScene } from './ZoomMouseScene'
|
||||||
|
|
||||||
const config: Phaser.Types.Core.GameConfig = {
|
const config: Phaser.Types.Core.GameConfig = {
|
||||||
type: Phaser.AUTO,
|
type: Phaser.AUTO,
|
||||||
width: window.innerWidth,
|
width: window.innerWidth,
|
||||||
height: window.innerHeight,
|
height: window.innerHeight,
|
||||||
backgroundColor: '#0d1a0d',
|
backgroundColor: '#0d1a0d',
|
||||||
scene: [ZoomTestScene],
|
scene: [ZoomTestScene, ZoomMouseScene],
|
||||||
scale: {
|
scale: {
|
||||||
mode: Phaser.Scale.RESIZE,
|
mode: Phaser.Scale.RESIZE,
|
||||||
autoCenter: Phaser.Scale.CENTER_BOTH,
|
autoCenter: Phaser.Scale.CENTER_BOTH,
|
||||||
|
|||||||
@@ -1,11 +1,39 @@
|
|||||||
import { defineConfig } from 'vite'
|
import { defineConfig } from 'vite'
|
||||||
import { resolve } from 'path'
|
import { resolve } from 'path'
|
||||||
|
import fs from 'fs'
|
||||||
|
|
||||||
|
const LOG_FILE = resolve(__dirname, 'game-test.log')
|
||||||
|
|
||||||
export default defineConfig({
|
export default defineConfig({
|
||||||
server: {
|
server: {
|
||||||
port: 3000,
|
port: 3000,
|
||||||
host: true
|
host: true,
|
||||||
},
|
},
|
||||||
|
plugins: [
|
||||||
|
{
|
||||||
|
name: 'game-logger',
|
||||||
|
configureServer(server) {
|
||||||
|
server.middlewares.use('/api/log', (req, res) => {
|
||||||
|
if (req.method === 'POST') {
|
||||||
|
let body = ''
|
||||||
|
req.on('data', chunk => { body += chunk })
|
||||||
|
req.on('end', () => {
|
||||||
|
fs.appendFileSync(LOG_FILE, body + '\n', 'utf8')
|
||||||
|
res.writeHead(200)
|
||||||
|
res.end('ok')
|
||||||
|
})
|
||||||
|
} else if (req.method === 'DELETE') {
|
||||||
|
fs.writeFileSync(LOG_FILE, '', 'utf8')
|
||||||
|
res.writeHead(200)
|
||||||
|
res.end('cleared')
|
||||||
|
} else {
|
||||||
|
res.writeHead(405)
|
||||||
|
res.end()
|
||||||
|
}
|
||||||
|
})
|
||||||
|
},
|
||||||
|
},
|
||||||
|
],
|
||||||
build: {
|
build: {
|
||||||
outDir: 'dist',
|
outDir: 'dist',
|
||||||
assetsInlineLimit: 0,
|
assetsInlineLimit: 0,
|
||||||
|
|||||||
Reference in New Issue
Block a user