📝 update CHANGELOG for depth sorting (PR #32)
This commit is contained in:
@@ -7,6 +7,10 @@ Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
|
|||||||
|
|
||||||
## [Unreleased]
|
## [Unreleased]
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
- **Y-based depth sorting** (Issue #31): trees, rocks, seedlings and buildings now use `tileY + 5` as depth instead of fixed values — objects lower on screen always render in front of objects above them, regardless of spawn order; build ghost moved to depth 1000
|
||||||
|
- **Nisse always visible** (Issue #33): Nisse sprites fixed at depth 900, always rendered above world objects
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
- **Försterkreislauf** (Issue #25):
|
- **Försterkreislauf** (Issue #25):
|
||||||
- **Setzlinge beim Fällen**: Jeder gefällte Baum gibt 1–2 `tree_seed` in den Stockpile
|
- **Setzlinge beim Fällen**: Jeder gefällte Baum gibt 1–2 `tree_seed` in den Stockpile
|
||||||
|
|||||||
Reference in New Issue
Block a user