📝 update CHANGELOG for depth sorting (PR #32)
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@@ -7,6 +7,10 @@ Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [Unreleased]
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### Fixed
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- **Y-based depth sorting** (Issue #31): trees, rocks, seedlings and buildings now use `tileY + 5` as depth instead of fixed values — objects lower on screen always render in front of objects above them, regardless of spawn order; build ghost moved to depth 1000
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- **Nisse always visible** (Issue #33): Nisse sprites fixed at depth 900, always rendered above world objects
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### Added
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- **Försterkreislauf** (Issue #25):
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- **Setzlinge beim Fällen**: Jeder gefällte Baum gibt 1–2 `tree_seed` in den Stockpile
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