✨ Försterkreislauf: Setzlinge beim Fällen, Försterhaus, Förster-Job
- Gefällter Baum → 1–2 tree_seed im Stockpile (zufällig) - Neues Gebäude forester_hut (50 wood): Log-Hütten-Grafik, Klick öffnet Info-Panel - Zonenmarkierung: Edit-Zone-Tool, Radius 5 Tiles, halbtransparente Overlay-Anzeige - Neuer JobType 'forester': Nisse pflanzen Setzlinge auf markierten Zonen-Tiles - Chop-Priorisierung: Zonen-Bäume werden vor natürlichen Bäumen gefällt - Nisse-Panel & Info-Panel zeigen forester-Priorität-Button Closes #25 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -19,8 +19,12 @@ export const BUILDING_COSTS: Record<BuildingType, Record<string, number>> = {
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chest: { wood: 5, stone: 2 },
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bed: { wood: 6 },
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stockpile_zone:{ wood: 0 },
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forester_hut: { wood: 50 },
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}
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/** Max Chebyshev radius (in tiles) that a forester hut's zone can extend. */
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export const FORESTER_ZONE_RADIUS = 5
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export interface CropConfig {
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stages: number
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stageTimeMs: number
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@@ -36,9 +40,10 @@ export const CROP_CONFIGS: Record<CropKind, CropConfig> = {
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export const VILLAGER_SPEED = 75 // px/s — slow and visible
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export const VILLAGER_SPAWN_INTERVAL = 8_000 // ms between spawn checks
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export const VILLAGER_WORK_TIMES: Record<string, number> = {
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chop: 3000,
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mine: 5000,
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farm: 1200,
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chop: 3000,
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mine: 5000,
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farm: 1200,
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forester: 2000,
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}
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export const VILLAGER_NAMES = [
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'Aldric','Brix','Cora','Dwyn','Edna','Finn','Greta',
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