✨ add Villager Jobs and AI wiki page
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Villager-Jobs-and-AI.md
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# Villager Jobs & AI
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> **Legend**
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> - ✅ Implemented — exists in the current codebase
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> - 🗺️ Planned — design exists but not yet implemented
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---
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## Jobs
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All jobs are assigned automatically based on **priority** (1 = highest) and **distance** (closest target wins within same priority). Jobs are "claimed" to prevent two villagers from taking the same target.
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| Job | Trigger | Work Duration | Output |
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|-----|---------|--------------|--------|
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| `chop` ✅ | Tree resource exists on map | 3,000 ms | +2 wood → stockpile |
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| `mine` ✅ | Rock resource exists on map | 5,000 ms | +2 stone → stockpile |
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| `farm` ✅ | Crop at max growth stage | 1,200 ms | Crop yield → stockpile |
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**Default priority on spawn:** chop 1 · mine 2 · farm 3
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**Player can reorder** priorities per villager in the villager panel.
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---
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## AI Cycle ✅
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```
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Idle → find job (priority + distance)
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→ Walking (path to target, energy drains 0.0015/ms ≈ 3/s)
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→ Working (fixed duration, wobble animation)
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→ Depositing (walk to nearest stockpile_zone)
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→ back to Idle
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└─ if energy < 25 → Sleeping in nearest bed (energy +0.04/ms ≈ 4/s)
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```
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---
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## Energy System ✅
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| State | Energy change | Notes |
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|-------|--------------|-------|
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| Walking | −0.0015 per ms | ≈ −3 per second |
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| Working | no drain | Standing still |
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| Sleeping | +0.04 per ms | ≈ full in ~25 s |
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| Sleep trigger | energy < 25 | Villager seeks nearest free bed |
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| Wake trigger | energy = 100 | Returns to Idle |
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Energy bar color: 🟢 > 60 · 🟠 30–60 · 🔴 < 30
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---
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## Spawn Rules ✅
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- One villager spawns per **free bed** (max population = number of beds)
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- Spawn check every **8,000 ms**
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- Movement speed: **75 px/s**
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- 23 possible names (Aldric, Brix, Cora, Dwyn, …)
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---
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← [[Game Systems Reference]]
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