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Resources
claude edited this page 2026-03-22 15:13:25 +00:00

Resources

Legend

  • Implemented — exists in the current codebase
  • 🗺️ Planned — design exists but not yet implemented

Raw Resources

Resource Source Harvested by Yield
wood Tree node (FOREST tile) Villager (chop) +2 per harvest
stone Rock node (ROCK tile) Villager (mine) +2 per harvest
wheat Wheat crop (max stage) Villager (farm) or Player +3 per harvest
carrot Carrot crop (max stage) Villager (farm) or Player +4 per harvest
wheat_seed Wheat harvest +2 per harvest
carrot_seed Carrot harvest +1 per harvest
tree_seed Starting stockpile Used to plant tree seedlings

Starting Stockpile

wood: 10 · stone: 5 · wheat_seed: 10 · carrot_seed: 5 · tree_seed: 5

Resource Nodes

Kind Spawn tile Spawn chance HP Yield per harvest
Tree FOREST 70% 3 +2 wood
Rock ROCK 50% 5 +2 stone

HP is reduced by 1 per villager harvest. When HP reaches 0 the node is removed and the tile changes to DARK_GRASS (trees) or stays ROCK (rocks).


Game Systems Reference