Separate test environment at /test.html (own Vite entry, own Phaser instance). ZoomTestScene renders a 50×50 tile grid with crosshair markers and a live HUD overlay showing zoom, scroll, viewport in px and tiles, mouse world/screen/tile coords, and renderer info. Zoom uses plain cam.setZoom() — no mouse tracking — to observe Phaser's default center-anchor behavior.
17 lines
529 B
HTML
17 lines
529 B
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Game — Test Scenes</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body { background: #000; overflow: hidden; display: flex; justify-content: center; align-items: center; height: 100vh; }
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canvas { display: block; }
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</style>
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</head>
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<body>
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<script type="module" src="/src/test/main.ts"></script>
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</body>
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</html>
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