# Changelog All notable changes to this project will be documented here. Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). --- ## [Unreleased] ### Added - **ESC Menu**: pressing ESC when no overlay is open shows a pause menu with Save Game, Load Game, Settings (placeholder), and New Game; New Game requires confirmation before wiping the save - ESC key now follows a priority stack: confirmation dialog → context menu → build menu → villager panel → ESC menu → (build/farm mode handled by their systems) → open ESC menu ### Added - **F3 Debug View**: toggleable overlay showing FPS, tile type and contents under the cursor, Nisse count by AI state, active jobs by type, and pathfinding visualization (cyan lines in world space) ### Fixed - Nisse now clear the FOREST/ROCK tile after harvesting, opening paths to deeper resources - Nisse no longer get stuck idle after depositing items at the stockpile - Working Nisse now reset to idle on game load (like walking ones), preventing stale AI state - Stale jobs with empty carry are now cleared after work completes, avoiding a false "haul to stockpile" loop - UI elements (stockpile panel, controls hint) now reposition correctly after window resize - Centered overlay panels (build menu, villager panel) close on resize so they reopen at the correct position - Mouse world coordinates now use `ptr.worldX`/`ptr.worldY` in BuildingSystem and FarmingSystem, fixing misalignment after resize or zoom ### Changed - Villagers are now called **Nisse** throughout the UI (panel, controls hint, stockpile display, context menu, spawn message) ### Added - Scroll wheel zooms toward the mouse cursor position (zoom-to-mouse), correctly accounting for Phaser's center-based zoom model - Middle mouse button held: pan the camera by dragging - Test environment at `/test.html` with `ZoomTestScene` (Phaser default) and `ZoomMouseScene` (zoom-to-mouse) for camera behaviour analysis; file-logging via Vite middleware to `game-test.log` ### Fixed - `getCenterWorld()` in `CameraSystem` returned wrong world coordinates at zoom ≠ 1; corrected from `scrollX + width/(2·zoom)` to `scrollX + width/2` - Right-click context menu: suppresses browser default, shows Build and Nisse actions in the game world - Initial project setup: Phaser 3 + TypeScript + Vite - Core scenes: `BootScene`, `GameScene`, `UIScene` - Systems: `BuildingSystem`, `CameraSystem`, `FarmingSystem`, `PlayerSystem`, `ResourceSystem`, `VillagerSystem`, `WorldSystem` - Utilities: simplex-noise wrapper, pathfinding - `StateManager` for central game state - `NetworkAdapter` for multiplayer/sync layer ---