🐛 Fix resize, Nisse idle bug + rename Villager → Nisse #4
@@ -1,5 +1,6 @@
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import Phaser from 'phaser'
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import { TILE_SIZE, VILLAGER_SPEED, VILLAGER_SPAWN_INTERVAL, VILLAGER_WORK_TIMES, VILLAGER_NAMES } from '../config'
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import { TileType } from '../types'
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import type { VillagerState, VillagerJob, JobType, AIState, ItemId } from '../types'
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import { stateManager } from '../StateManager'
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import { findPath } from '../utils/pathfinding'
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@@ -200,13 +201,19 @@ export class VillagerSystem {
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const state = stateManager.getState()
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if (job.type === 'chop') {
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if (state.world.resources[job.targetId]) {
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const res = state.world.resources[job.targetId]
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if (res) {
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this.adapter.send({ type: 'VILLAGER_HARVEST_RESOURCE', villagerId: v.id, resourceId: job.targetId })
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// Clear the FOREST tile so the area becomes passable for future pathfinding
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this.adapter.send({ type: 'CHANGE_TILE', tileX: res.tileX, tileY: res.tileY, tile: TileType.DARK_GRASS })
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this.resourceSystem.removeResource(job.targetId)
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}
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} else if (job.type === 'mine') {
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if (state.world.resources[job.targetId]) {
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const res = state.world.resources[job.targetId]
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if (res) {
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this.adapter.send({ type: 'VILLAGER_HARVEST_RESOURCE', villagerId: v.id, resourceId: job.targetId })
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// Clear the ROCK tile so the area becomes passable for future pathfinding
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this.adapter.send({ type: 'CHANGE_TILE', tileX: res.tileX, tileY: res.tileY, tile: TileType.GRASS })
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this.resourceSystem.removeResource(job.targetId)
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}
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} else if (job.type === 'farm') {
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