Issue #5: Mouse handling — zoom-to-mouse + middle-click pan #10
@@ -52,19 +52,10 @@ export class CameraSystem {
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d: kb.addKey(Phaser.Input.Keyboard.KeyCodes.D),
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d: kb.addKey(Phaser.Input.Keyboard.KeyCodes.D),
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}
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}
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// Scroll wheel zoom — zoom toward mouse pointer
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// Scroll wheel zoom
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this.scene.input.on('wheel', (ptr: Phaser.Input.Pointer, _objs: unknown, _dx: number, dy: number) => {
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this.scene.input.on('wheel', (_ptr: Phaser.Input.Pointer, _objs: unknown, _dx: number, dy: number) => {
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const newZoom = Phaser.Math.Clamp(cam.zoom - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM)
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const newZoom = Phaser.Math.Clamp(cam.zoom - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM)
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if (newZoom === cam.zoom) return
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// ptr.worldX/Y is pre-computed by Phaser and represents the world position under the pointer
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const worldX = ptr.worldX
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const worldY = ptr.worldY
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// Apply zoom first, then reposition scroll so worldX stays under ptr.x
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cam.setZoom(newZoom)
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cam.setZoom(newZoom)
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cam.scrollX = worldX - ptr.x / newZoom
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cam.scrollY = worldY - ptr.y / newZoom
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})
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})
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// Middle-click pan: start on button down
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// Middle-click pan: start on button down
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