Issue #5: Mouse handling — zoom-to-mouse + middle-click pan #10

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tekki merged 21 commits from feature/mouse-handling into master 2026-03-21 14:06:45 +00:00
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@@ -52,19 +52,10 @@ export class CameraSystem {
d: kb.addKey(Phaser.Input.Keyboard.KeyCodes.D), d: kb.addKey(Phaser.Input.Keyboard.KeyCodes.D),
} }
// Scroll wheel zoom — zoom toward mouse pointer // Scroll wheel zoom
this.scene.input.on('wheel', (ptr: Phaser.Input.Pointer, _objs: unknown, _dx: number, dy: number) => { this.scene.input.on('wheel', (_ptr: Phaser.Input.Pointer, _objs: unknown, _dx: number, dy: number) => {
const newZoom = Phaser.Math.Clamp(cam.zoom - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM) const newZoom = Phaser.Math.Clamp(cam.zoom - Math.sign(dy) * ZOOM_STEP, MIN_ZOOM, MAX_ZOOM)
if (newZoom === cam.zoom) return
// ptr.worldX/Y is pre-computed by Phaser and represents the world position under the pointer
const worldX = ptr.worldX
const worldY = ptr.worldY
// Apply zoom first, then reposition scroll so worldX stays under ptr.x
cam.setZoom(newZoom) cam.setZoom(newZoom)
cam.scrollX = worldX - ptr.x / newZoom
cam.scrollY = worldY - ptr.y / newZoom
}) })
// Middle-click pan: start on button down // Middle-click pan: start on button down