|
|
|
@@ -31,6 +31,10 @@ export class UIScene extends Phaser.Scene {
|
|
|
|
private inFarmMode = false
|
|
|
|
private inFarmMode = false
|
|
|
|
private debugPanelText!: Phaser.GameObjects.Text
|
|
|
|
private debugPanelText!: Phaser.GameObjects.Text
|
|
|
|
private debugActive = false
|
|
|
|
private debugActive = false
|
|
|
|
|
|
|
|
private escMenuGroup!: Phaser.GameObjects.Group
|
|
|
|
|
|
|
|
private escMenuVisible = false
|
|
|
|
|
|
|
|
private confirmGroup!: Phaser.GameObjects.Group
|
|
|
|
|
|
|
|
private confirmVisible = false
|
|
|
|
|
|
|
|
|
|
|
|
constructor() { super({ key: 'UI' }) }
|
|
|
|
constructor() { super({ key: 'UI' }) }
|
|
|
|
|
|
|
|
|
|
|
|
@@ -66,6 +70,8 @@ export class UIScene extends Phaser.Scene {
|
|
|
|
|
|
|
|
|
|
|
|
this.input.mouse!.disableContextMenu()
|
|
|
|
this.input.mouse!.disableContextMenu()
|
|
|
|
this.contextMenuGroup = this.add.group()
|
|
|
|
this.contextMenuGroup = this.add.group()
|
|
|
|
|
|
|
|
this.escMenuGroup = this.add.group()
|
|
|
|
|
|
|
|
this.confirmGroup = this.add.group()
|
|
|
|
|
|
|
|
|
|
|
|
this.input.on('pointerdown', (ptr: Phaser.Input.Pointer) => {
|
|
|
|
this.input.on('pointerdown', (ptr: Phaser.Input.Pointer) => {
|
|
|
|
if (ptr.rightButtonDown()) {
|
|
|
|
if (ptr.rightButtonDown()) {
|
|
|
|
@@ -78,7 +84,7 @@ export class UIScene extends Phaser.Scene {
|
|
|
|
})
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
this.input.keyboard!.addKey(Phaser.Input.Keyboard.KeyCodes.ESC)
|
|
|
|
this.input.keyboard!.addKey(Phaser.Input.Keyboard.KeyCodes.ESC)
|
|
|
|
.on('down', () => this.hideContextMenu())
|
|
|
|
.on('down', () => this.handleEsc())
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
@@ -488,6 +494,179 @@ export class UIScene extends Phaser.Scene {
|
|
|
|
this.scene.get('Game').events.emit('uiMenuClose')
|
|
|
|
this.scene.get('Game').events.emit('uiMenuClose')
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ─── ESC key handler ──────────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
|
|
* Handles ESC key presses with a priority stack:
|
|
|
|
|
|
|
|
* confirm dialog → context menu → build menu → villager panel →
|
|
|
|
|
|
|
|
* esc menu → build/farm mode (handled by their own systems) → open ESC menu.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
private handleEsc(): void {
|
|
|
|
|
|
|
|
if (this.confirmVisible) { this.hideConfirm(); return }
|
|
|
|
|
|
|
|
if (this.contextMenuVisible) { this.hideContextMenu(); return }
|
|
|
|
|
|
|
|
if (this.buildMenuVisible) { this.closeBuildMenu(); return }
|
|
|
|
|
|
|
|
if (this.villagerPanelVisible){ this.closeVillagerPanel(); return }
|
|
|
|
|
|
|
|
if (this.escMenuVisible) { this.closeEscMenu(); return }
|
|
|
|
|
|
|
|
// Build/farm mode: let BuildingSystem / FarmingSystem handle their own ESC key.
|
|
|
|
|
|
|
|
// We only skip opening the ESC menu while those modes are active.
|
|
|
|
|
|
|
|
if (this.inBuildMode || this.inFarmMode) return
|
|
|
|
|
|
|
|
this.openEscMenu()
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ─── ESC Menu ─────────────────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Opens the ESC pause menu (New Game / Save / Load / Settings). */
|
|
|
|
|
|
|
|
private openEscMenu(): void {
|
|
|
|
|
|
|
|
if (this.escMenuVisible) return
|
|
|
|
|
|
|
|
this.escMenuVisible = true
|
|
|
|
|
|
|
|
this.scene.get('Game').events.emit('uiMenuOpen')
|
|
|
|
|
|
|
|
this.buildEscMenu()
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Closes and destroys the ESC menu. */
|
|
|
|
|
|
|
|
private closeEscMenu(): void {
|
|
|
|
|
|
|
|
if (!this.escMenuVisible) return
|
|
|
|
|
|
|
|
this.escMenuVisible = false
|
|
|
|
|
|
|
|
this.escMenuGroup.destroy(true)
|
|
|
|
|
|
|
|
this.escMenuGroup = this.add.group()
|
|
|
|
|
|
|
|
this.scene.get('Game').events.emit('uiMenuClose')
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Builds the ESC menu UI elements. */
|
|
|
|
|
|
|
|
private buildEscMenu(): void {
|
|
|
|
|
|
|
|
if (this.escMenuGroup) this.escMenuGroup.destroy(true)
|
|
|
|
|
|
|
|
this.escMenuGroup = this.add.group()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const menuW = 240
|
|
|
|
|
|
|
|
const btnH = 40
|
|
|
|
|
|
|
|
const entries: { label: string; action: () => void }[] = [
|
|
|
|
|
|
|
|
{ label: '💾 Save Game', action: () => this.doSaveGame() },
|
|
|
|
|
|
|
|
{ label: '📂 Load Game', action: () => this.doLoadGame() },
|
|
|
|
|
|
|
|
{ label: '⚙️ Settings', action: () => this.doSettings() },
|
|
|
|
|
|
|
|
{ label: '🆕 New Game', action: () => this.doNewGame() },
|
|
|
|
|
|
|
|
]
|
|
|
|
|
|
|
|
const menuH = 16 + entries.length * (btnH + 8) + 8
|
|
|
|
|
|
|
|
const mx = this.scale.width / 2 - menuW / 2
|
|
|
|
|
|
|
|
const my = this.scale.height / 2 - menuH / 2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const bg = this.add.rectangle(mx, my, menuW, menuH, 0x0a0a0a, 0.95)
|
|
|
|
|
|
|
|
.setOrigin(0, 0).setScrollFactor(0).setDepth(400)
|
|
|
|
|
|
|
|
this.escMenuGroup.add(bg)
|
|
|
|
|
|
|
|
this.escMenuGroup.add(
|
|
|
|
|
|
|
|
this.add.text(mx + menuW / 2, my + 12, 'MENU [ESC] close', {
|
|
|
|
|
|
|
|
fontSize: '11px', color: '#666666', fontFamily: 'monospace',
|
|
|
|
|
|
|
|
}).setOrigin(0.5, 0).setScrollFactor(0).setDepth(401)
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
entries.forEach((entry, i) => {
|
|
|
|
|
|
|
|
const by = my + 32 + i * (btnH + 8)
|
|
|
|
|
|
|
|
const btn = this.add.rectangle(mx + 12, by, menuW - 24, btnH, 0x1a1a2e, 0.9)
|
|
|
|
|
|
|
|
.setOrigin(0, 0).setScrollFactor(0).setDepth(401).setInteractive()
|
|
|
|
|
|
|
|
btn.on('pointerover', () => btn.setFillStyle(0x2a2a4e, 0.9))
|
|
|
|
|
|
|
|
btn.on('pointerout', () => btn.setFillStyle(0x1a1a2e, 0.9))
|
|
|
|
|
|
|
|
btn.on('pointerdown', entry.action)
|
|
|
|
|
|
|
|
this.escMenuGroup.add(btn)
|
|
|
|
|
|
|
|
this.escMenuGroup.add(
|
|
|
|
|
|
|
|
this.add.text(mx + 24, by + btnH / 2, entry.label, {
|
|
|
|
|
|
|
|
fontSize: '14px', color: '#dddddd', fontFamily: 'monospace',
|
|
|
|
|
|
|
|
}).setOrigin(0, 0.5).setScrollFactor(0).setDepth(402)
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Saves the game and shows a toast confirmation. */
|
|
|
|
|
|
|
|
private doSaveGame(): void {
|
|
|
|
|
|
|
|
stateManager.save()
|
|
|
|
|
|
|
|
this.closeEscMenu()
|
|
|
|
|
|
|
|
this.showToast('Game saved!')
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Reloads the page to load the last save from localStorage. */
|
|
|
|
|
|
|
|
private doLoadGame(): void {
|
|
|
|
|
|
|
|
this.closeEscMenu()
|
|
|
|
|
|
|
|
window.location.reload()
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Opens an empty Settings panel (placeholder). */
|
|
|
|
|
|
|
|
private doSettings(): void {
|
|
|
|
|
|
|
|
this.closeEscMenu()
|
|
|
|
|
|
|
|
this.showToast('Settings — coming soon')
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Shows a confirmation dialog before starting a new game. */
|
|
|
|
|
|
|
|
private doNewGame(): void {
|
|
|
|
|
|
|
|
this.closeEscMenu()
|
|
|
|
|
|
|
|
this.showConfirm(
|
|
|
|
|
|
|
|
'Start a new game?\nAll progress will be lost.',
|
|
|
|
|
|
|
|
() => { stateManager.reset(); window.location.reload() },
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ─── Confirm dialog ───────────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
|
|
|
* Shows a modal confirmation dialog with OK and Cancel buttons.
|
|
|
|
|
|
|
|
* @param message - Message to display (newlines supported)
|
|
|
|
|
|
|
|
* @param onConfirm - Callback invoked when the user confirms
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
private showConfirm(message: string, onConfirm: () => void): void {
|
|
|
|
|
|
|
|
this.hideConfirm()
|
|
|
|
|
|
|
|
this.confirmVisible = true
|
|
|
|
|
|
|
|
this.scene.get('Game').events.emit('uiMenuOpen')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const dialogW = 280
|
|
|
|
|
|
|
|
const dialogH = 130
|
|
|
|
|
|
|
|
const dx = this.scale.width / 2 - dialogW / 2
|
|
|
|
|
|
|
|
const dy = this.scale.height / 2 - dialogH / 2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const bg = this.add.rectangle(dx, dy, dialogW, dialogH, 0x0a0a0a, 0.97)
|
|
|
|
|
|
|
|
.setOrigin(0, 0).setScrollFactor(0).setDepth(500)
|
|
|
|
|
|
|
|
this.confirmGroup.add(bg)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
this.confirmGroup.add(
|
|
|
|
|
|
|
|
this.add.text(dx + dialogW / 2, dy + 20, message, {
|
|
|
|
|
|
|
|
fontSize: '13px', color: '#cccccc', fontFamily: 'monospace',
|
|
|
|
|
|
|
|
align: 'center', wordWrap: { width: dialogW - 32 },
|
|
|
|
|
|
|
|
}).setOrigin(0.5, 0).setScrollFactor(0).setDepth(501)
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const btnY = dy + dialogH - 44
|
|
|
|
|
|
|
|
// Cancel button
|
|
|
|
|
|
|
|
const cancelBtn = this.add.rectangle(dx + 16, btnY, 110, 30, 0x333333, 0.9)
|
|
|
|
|
|
|
|
.setOrigin(0, 0).setScrollFactor(0).setDepth(501).setInteractive()
|
|
|
|
|
|
|
|
cancelBtn.on('pointerover', () => cancelBtn.setFillStyle(0x555555, 0.9))
|
|
|
|
|
|
|
|
cancelBtn.on('pointerout', () => cancelBtn.setFillStyle(0x333333, 0.9))
|
|
|
|
|
|
|
|
cancelBtn.on('pointerdown', () => this.hideConfirm())
|
|
|
|
|
|
|
|
this.confirmGroup.add(cancelBtn)
|
|
|
|
|
|
|
|
this.confirmGroup.add(
|
|
|
|
|
|
|
|
this.add.text(dx + 71, btnY + 15, 'Cancel', {
|
|
|
|
|
|
|
|
fontSize: '13px', color: '#aaaaaa', fontFamily: 'monospace',
|
|
|
|
|
|
|
|
}).setOrigin(0.5, 0.5).setScrollFactor(0).setDepth(502)
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// OK button
|
|
|
|
|
|
|
|
const okBtn = this.add.rectangle(dx + dialogW - 126, btnY, 110, 30, 0x4a1a1a, 0.9)
|
|
|
|
|
|
|
|
.setOrigin(0, 0).setScrollFactor(0).setDepth(501).setInteractive()
|
|
|
|
|
|
|
|
okBtn.on('pointerover', () => okBtn.setFillStyle(0x8a2a2a, 0.9))
|
|
|
|
|
|
|
|
okBtn.on('pointerout', () => okBtn.setFillStyle(0x4a1a1a, 0.9))
|
|
|
|
|
|
|
|
okBtn.on('pointerdown', () => { this.hideConfirm(); onConfirm() })
|
|
|
|
|
|
|
|
this.confirmGroup.add(okBtn)
|
|
|
|
|
|
|
|
this.confirmGroup.add(
|
|
|
|
|
|
|
|
this.add.text(dx + dialogW - 71, btnY + 15, 'OK', {
|
|
|
|
|
|
|
|
fontSize: '13px', color: '#ff8888', fontFamily: 'monospace',
|
|
|
|
|
|
|
|
}).setOrigin(0.5, 0.5).setScrollFactor(0).setDepth(502)
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Closes and destroys the confirmation dialog. */
|
|
|
|
|
|
|
|
private hideConfirm(): void {
|
|
|
|
|
|
|
|
if (!this.confirmVisible) return
|
|
|
|
|
|
|
|
this.confirmVisible = false
|
|
|
|
|
|
|
|
this.confirmGroup.destroy(true)
|
|
|
|
|
|
|
|
this.confirmGroup = this.add.group()
|
|
|
|
|
|
|
|
this.scene.get('Game').events.emit('uiMenuClose')
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ─── Resize ───────────────────────────────────────────────────────────────
|
|
|
|
// ─── Resize ───────────────────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
/**
|
|
|
|
@@ -515,8 +694,10 @@ export class UIScene extends Phaser.Scene {
|
|
|
|
|
|
|
|
|
|
|
|
// Close centered panels — their position is calculated on open, so they
|
|
|
|
// Close centered panels — their position is calculated on open, so they
|
|
|
|
// would be off-center if left open during a resize
|
|
|
|
// would be off-center if left open during a resize
|
|
|
|
if (this.buildMenuVisible) this.closeBuildMenu()
|
|
|
|
if (this.buildMenuVisible) this.closeBuildMenu()
|
|
|
|
if (this.villagerPanelVisible) this.closeVillagerPanel()
|
|
|
|
if (this.villagerPanelVisible) this.closeVillagerPanel()
|
|
|
|
if (this.contextMenuVisible) this.hideContextMenu()
|
|
|
|
if (this.contextMenuVisible) this.hideContextMenu()
|
|
|
|
|
|
|
|
if (this.escMenuVisible) this.closeEscMenu()
|
|
|
|
|
|
|
|
if (this.confirmVisible) this.hideConfirm()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|