Commit Graph

3 Commits

Author SHA1 Message Date
cd171c859c fix depth sorting for world objects by tileY
Fixes #31. All trees, rocks, seedlings and buildings now use
tileY+5 as depth instead of a fixed value, so objects further
down the screen always render in front of objects above them
regardless of spawn order. Build ghost moved to depth 1000/1001.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 19:40:27 +00:00
8ed67313a8 🐛 fix UI repositioning and mouse coords after window resize 2026-03-20 12:19:57 +00:00
fe389a9856 🎉 initial commit 2026-03-20 08:11:31 +00:00