🐛 fix action bar buttons also ignoring uiOpacity
Build, Nisse buttons and hover states all had hardcoded 0.9 alpha. updateStaticPanelOpacity() now calls updateCategoryHighlights() so live changes take effect immediately. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -789,6 +789,7 @@ export class UIScene extends Phaser.Scene {
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private updateStaticPanelOpacity(): void {
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this.stockpilePanel.setFillStyle(0x000000, this.uiOpacity)
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this.actionBarBg.setFillStyle(0x080808, this.uiOpacity)
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this.updateCategoryHighlights()
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const hexAlpha = Math.round(this.uiOpacity * 255).toString(16).padStart(2, '0')
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this.debugPanelText.setStyle({ backgroundColor: `#000000${hexAlpha}` })
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}
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@@ -1173,13 +1174,13 @@ export class UIScene extends Phaser.Scene {
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this.actionBarBg = this.add.rectangle(0, barY, width, UIScene.BAR_H, 0x080808, this.uiOpacity)
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.setOrigin(0, 0).setScrollFactor(0).setDepth(300)
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this.actionBuildBtn = this.add.rectangle(8, barY + 8, 88, 32, 0x1a3a1a, 0.9)
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this.actionBuildBtn = this.add.rectangle(8, barY + 8, 88, 32, 0x1a3a1a, this.uiOpacity)
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.setOrigin(0, 0).setScrollFactor(0).setDepth(301).setInteractive()
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this.actionBuildBtn.on('pointerover', () => {
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if (this.activeCategory !== 'build') this.actionBuildBtn.setFillStyle(0x2a5a2a, 0.9)
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if (this.activeCategory !== 'build') this.actionBuildBtn.setFillStyle(0x2a5a2a, this.uiOpacity)
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})
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this.actionBuildBtn.on('pointerout', () => {
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if (this.activeCategory !== 'build') this.actionBuildBtn.setFillStyle(0x1a3a1a, 0.9)
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if (this.activeCategory !== 'build') this.actionBuildBtn.setFillStyle(0x1a3a1a, this.uiOpacity)
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})
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this.actionBuildBtn.on('pointerdown', () => this.toggleCategory('build'))
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@@ -1187,13 +1188,13 @@ export class UIScene extends Phaser.Scene {
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fontSize: '12px', color: '#cccccc', fontFamily: 'monospace',
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}).setOrigin(0.5, 0.5).setScrollFactor(0).setDepth(302)
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this.actionNisseBtn = this.add.rectangle(104, barY + 8, 88, 32, 0x1a1a3a, 0.9)
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this.actionNisseBtn = this.add.rectangle(104, barY + 8, 88, 32, 0x1a1a3a, this.uiOpacity)
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.setOrigin(0, 0).setScrollFactor(0).setDepth(301).setInteractive()
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this.actionNisseBtn.on('pointerover', () => {
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if (this.activeCategory !== 'nisse') this.actionNisseBtn.setFillStyle(0x2a2a5a, 0.9)
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if (this.activeCategory !== 'nisse') this.actionNisseBtn.setFillStyle(0x2a2a5a, this.uiOpacity)
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})
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this.actionNisseBtn.on('pointerout', () => {
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if (this.activeCategory !== 'nisse') this.actionNisseBtn.setFillStyle(0x1a1a3a, 0.9)
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if (this.activeCategory !== 'nisse') this.actionNisseBtn.setFillStyle(0x1a1a3a, this.uiOpacity)
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})
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this.actionNisseBtn.on('pointerdown', () => this.toggleCategory('nisse'))
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@@ -1241,8 +1242,8 @@ export class UIScene extends Phaser.Scene {
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* to reflect the current active category.
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*/
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private updateCategoryHighlights(): void {
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this.actionBuildBtn.setFillStyle(this.activeCategory === 'build' ? 0x3d7a3d : 0x1a3a1a, 0.9)
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this.actionNisseBtn.setFillStyle(this.activeCategory === 'nisse' ? 0x3d3d7a : 0x1a1a3a, 0.9)
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this.actionBuildBtn.setFillStyle(this.activeCategory === 'build' ? 0x3d7a3d : 0x1a3a1a, this.uiOpacity)
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this.actionNisseBtn.setFillStyle(this.activeCategory === 'nisse' ? 0x3d3d7a : 0x1a1a3a, this.uiOpacity)
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}
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/**
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