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nissefolk/CHANGELOG.md

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2026-03-20 08:11:31 +00:00
# Changelog
All notable changes to this project will be documented here.
Format follows [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [Unreleased]
### Fixed
- Nisse now clear the FOREST/ROCK tile after harvesting, opening paths to deeper resources
- Nisse no longer get stuck idle after depositing items at the stockpile
- Working Nisse now reset to idle on game load (like walking ones), preventing stale AI state
- Stale jobs with empty carry are now cleared after work completes, avoiding a false "haul to stockpile" loop
- UI elements (stockpile panel, controls hint) now reposition correctly after window resize
- Centered overlay panels (build menu, villager panel) close on resize so they reopen at the correct position
- Mouse world coordinates now use `ptr.worldX`/`ptr.worldY` in BuildingSystem and FarmingSystem, fixing misalignment after resize or zoom
### Changed
- Villagers are now called **Nisse** throughout the UI (panel, controls hint, stockpile display, context menu, spawn message)
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### Added
- Right-click context menu: suppresses browser default, shows Build and Nisse actions in the game world
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- Initial project setup: Phaser 3 + TypeScript + Vite
- Core scenes: `BootScene`, `GameScene`, `UIScene`
- Systems: `BuildingSystem`, `CameraSystem`, `FarmingSystem`, `PlayerSystem`,
`ResourceSystem`, `VillagerSystem`, `WorldSystem`
- Utilities: simplex-noise wrapper, pathfinding
- `StateManager` for central game state
- `NetworkAdapter` for multiplayer/sync layer
---